@startuml
sprite $sourcetree [48x48/16] {
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000000000000000000037ACCCCA730000000000000000000
000000000000000018EFFFFFFFFFFE920000000000000000
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00000000000004EFFFFFFFFFFFFFFFFFFE40000000000000
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0000000FFFFFFFFFFF900000000008FFFFFFFFFFF0000000
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0000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000000
00000000001DFFFFFFFFFFFFFFFFFFFFFFFFE10000000000
000000000002EFFFFFFFFFFFFFFFFFFFFFFE300000000000
0000000000001CFFFFFFFFFFFFFFFFFFFFD2000000000000
000000000000009FFFFFFFFFFFFFFFFFF900000000000000
0000000000000003BFFFFFFFFFFFFFFC3000000000000000
000000000000000002AFFFFFFFFFFA200000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000004FFFFFFFFFF4000000000000000000
0000000000000000003FFFFFFFFFF3000000000000000000
000000000000000000057777777750000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SOURCETREE(_alias) ENTITY(rectangle,black,sourcetree,_alias,FA6 SOURCETREE)
!define FA6_SOURCETREE(_alias, _label) ENTITY(rectangle,black,sourcetree,_label, _alias,FA6 SOURCETREE)
!define FA6_SOURCETREE(_alias, _label, _shape) ENTITY(_shape,black,sourcetree,_label, _alias,FA6 SOURCETREE)
!define FA6_SOURCETREE(_alias, _label, _shape, _color) ENTITY(_shape,_color,sourcetree,_label, _alias,FA6 SOURCETREE)
skinparam folderBackgroundColor<<FA6 SOURCETREE>> White
@enduml